

The game's narrative flow, as tortuous as we have come to expect, also provides an extra level of immersion. Those tiny incongruities that remind gamers they aren't actually controlling a Hollywood movie have been ruthlessly eradicated, and the dialogue is vibrant rather than clunky. And second, that the franchise has raised its game in terms of virtual acting to a level only previously occupied by LA Noire. Which illustrates two things: first, the game's hand-to-hand combat engine has been massively improved (although it takes a back seat once weapons enter the equation). It begins with Drake and his mentor Sully, unarmed, taking part in a great brawl in a London pub. From the beginning, it makes clear its intention to avoid the predictable and obvious, mixing up its gameplay and exotic locations cleverly. Talk of adhering to blueprints, commendably, is slightly misleading in Uncharted 3's case.


Uncharted 3 has a cinematic grandeur that would make Lara Croft choke with envy. That's where the resemblance ends though. So it's a good job that, like a polar opposite of the England football team, it seems able to feed off the pressure and achieve new heights.Īs ever, Uncharted superficially adheres to the blueprint established by the Tomb Raider games, in that the game's protagonist, Nathan Drake, divides his time between acrobatic leaping, climbing and swinging around, shooting and solving puzzles. In recent years, the burden of providing a reason to buy a PlayStation 3 rather than Xbox 360 or Wii has been shouldered by Naughty Dog's action-adventure franchise Uncharted, so the third iteration, subtitled Drake's Deception, is the company's great white hope for this Christmas. Games exclusive to a single console have apparently been subjected to 1940s-style rationing these days, but rumours of their death have clearly been exaggerated.
